I’ve been working on refining the terrestrial planet shader some more, with an emphasis on generating a series of masks for things like the oceans, clouds, etc. This will allow for adding other layers of detail more easily. I also added some turbulence to the surface noise to make it a bit more organic.
The continent detail is definitely less flat now, but I’m still not quite done with it. I’d like to add an additional overlay for reducing colour opacity closer to the poles, and I need to refine the colour palettes some more for better random generation.
Here’s a concept shot of an Earthlike moon orbiting a Class I gas giant