Where Did The Week Go?

I’m not sure what happened to this week, it’s completely flown by and it feels like I’ve barely done anything. My screenshot folder would suggest otherwise, however, so let’s take a look at the new Bridge design

If you’ve been reading previous updates you’ll remember that I had to make the bridge windows vertical in order to incorporate UE4’s widgets for an information overlay on the glass. I was always planning to re-do the bridge properly at some point anyway, so really this was the perfect opportunity to fix all the things that were bothering me about the old design.

There’s still a lot to do, but hopefully, you’ll agree that it’s looking significantly better now:

One of the biggest challenges was retaining that epic sense of scale that the previous panoramic windows provided, and after a good many failed experiments I finally settled on having a secondary set of ceiling windows going around the entire circumference of the bridge. It’s still not the entirely unbroken view from before, but it does retain that all-important vertical field of view for appreciating the scale of things.

The panels still need to be finished/aligned properly, but that should be a good indicator for the overall aesthetic.

I’ve employed the same design language all over the bridge that you see on the rest of A Deck, as you can see here from the entrance alcove. I’m not sure about the benches… I think they’re good to have, but the design could use some more work;

And finally we have the dreaded rear consoles that I was struggling to do justice to originally. I was going to have a curved alcove similar to the entrance, but that doesn’t really make the best use of the available space. I’m instead going with what are almost side-rooms, which offer a lot of wall space for screens and things. I can also use this area for the utility boxes for power/data etc;

 

I’m definitely feeling the design now, so it’s going to be interesting to see what this ends up looking like when it’s finished and polished laughing