This past week I’ve been cleaning up the internal wall geometry for the VIP Lounge because with its awkward curvy angles the various panels were all extruding into one another. What I’ve done instead is build a giant cookie cutter for the whole panel layout, and then use it to slice up a solid shell so that all the panels are properly spaced apart on every single edge. It’s been a bit of a voyage of discovery, but the geometry is much cleaner now and the whole lounge is about 25% lighter on poly count, which is always a good thing.
I’ve also started dressing the lounge with props and furniture, starting with the Captain’s Nook on the balcony. That’s not its official name, it just seemed fitting at the time of writing (Captain’s Comfy Corner?)
I’ve also replaced the polished parquet wood on the back wall with a more rustic material, which I think sets the lounge apart from other areas on the ship.
Lighting this relatively large space is actually proving to be a bit of a challenge, but I wanted to have a feature ceiling light and I love the idea of once again celebrating Earth and our home system by turning it into a giant planetarium. It’s another talking point for alien guests on the ship, showing them a physical representation of where we come from:
Saturn is even tilted at the correct ~27 degrees
I’ll make it more ornate over time, but it’s an interesting way of lighting the space. It doesn’t look like it going to be quite enough light, however, so I’m probably going to need to also build some downlighters into the ceiling panels. We’ll see as I start adding more furniture and things
I just need to cut out the door holes again now, as I’ve boarded over them