This past week I’ve mostly been working on the framework structure for the VIP Lounge, which honestly has been a right pain in the rear. It’s a very organic, curvy structure, and that just makes everything a lot more difficult.
The most time-consuming thing has been cleaning up the geometry because when you intersect one object with another you end up with craziness. Check this out as an example. Here we have a window frame, which consists purely of nicely triangulated quad-geometry:
And now I’ve cut out the grooves for the glass… our nice quad-geometry is now ruined because the faces are all split awkwardly, which means you get awful surface normals and the mesh as a whole just got a lot harder to work with. You really just have to suck it up and fix the geometry by hand, which of course takes time.
Also, quite often the intersect doesn’t actually fully intersect the meshes properly either, so you end up having to fix that manually as well
So really that’s just a long-winded explanation as to why it’s taken me 6 days to put the VIP Lounge framework together
I’m just adding the final ribbing to the interior now so that I can attach the wall panels (also difficult, every surface is curved :P), and that will give me the precise position for the balcony and stairs. And once the stairs are built, I’ll put a new build out
Here’s another quick example of the new lounge vs the old one. It’s so much less boxy now!