I was hoping to get the VIP Lounge framework finished before the big 100th-day update (and I still might manage it!), but for now, it’s still very much a work in progress.
As part of the A Deck overhaul, I really wanted to make the lounge area less boxy, and with the help of a more organic approach to modelling I think we’re definitely heading in the right direction. The new design is now a bit lower, wider, and a lot more streamlined compared to the old one:
That’s the easy part though because I now have to add all the inner skins and structural ribbing, etc. Here’s where I’m at so far with that after a few false starts:
I still need to build the horizontal supports, cut the holes for maintenance access/mass reduction, cut out the new window shapes, and then define all the attachment points for the wall panels. As always it’s a long process, but totally worth it in the long run once all the ship’s infrastructure is running through it and the panels are attached.
The internal volume will be very similar to the existing lounge, being the same depth, but it will be two metres or so wider on each side. That leaves a lot more room for stairs:
Ok, so the race is now on to get this lounge structure finished and ready for wall panels by the end of play tomorrow. Then we’ll take a look back over the past 100 days and see what was achieved!