{"id":398,"date":"2022-07-27T19:19:00","date_gmt":"2022-07-27T18:19:00","guid":{"rendered":"https:\/\/starshipsimulator.co.uk\/?p=398"},"modified":"2022-08-17T15:48:08","modified_gmt":"2022-08-17T14:48:08","slug":"t-68-days","status":"publish","type":"post","link":"https:\/\/starshipsimulator.co.uk\/?p=398","title":{"rendered":"T-68 Days"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.9.1&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;RGBA(0,0,0,0)&#8221; hover_enabled=&#8221;0&#8243; border_color_all=&#8221;#000000&#8243; custom_margin=&#8221;0px|0px|0px|0px|true|true&#8221; custom_padding=&#8221;0px|0px|0px|0px|true|true&#8221; sticky_enabled=&#8221;0&#8243;][et_pb_row _builder_version=&#8221;4.9.1&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;RGBA(0,0,0,0)&#8221; hover_enabled=&#8221;0&#8243; border_color_all=&#8221;#FFFFFF&#8221; width=&#8221;100%&#8221; custom_margin=&#8221;0px|0px|0px|0px|true|true&#8221; custom_padding=&#8221;0px|0px|0px|0px|true|true&#8221; sticky_enabled=&#8221;0&#8243;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.9.1&#8243; _module_preset=&#8221;default&#8221;][et_pb_text _builder_version=&#8221;4.9.1&#8243; _module_preset=&#8221;default&#8221; text_font=&#8221;||||||||&#8221; text_text_color=&#8221;#FFFFFF&#8221; text_font_size=&#8221;16px&#8221; text_letter_spacing=&#8221;1px&#8221;]<\/p>\n<p>Continuing with the planets refresh, I&#8217;ve been refining the system that generates Earthlike worlds. It was quite fiddly to get all of the various layers combined into a unified global normal map, but ultimately well worth the effort. I&#8217;m particularly pleased with how the ocean turned out, because breaking up the flat specular response with waves really helps to ground the surface more.<\/p>\n<p><a href=\"https:\/\/starshipsimulator.co.uk\/wp-content\/uploads\/2022\/08\/Earth1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/starshipsimulator.co.uk\/wp-content\/uploads\/2022\/08\/Earth1-1024x576.png\" width=\"1024\" height=\"576\" alt=\"\" class=\"wp-image-536 alignleft size-large\" srcset=\"https:\/\/starshipsimulator.co.uk\/wp-content\/uploads\/2022\/08\/Earth1-980x551.png 980w, https:\/\/starshipsimulator.co.uk\/wp-content\/uploads\/2022\/08\/Earth1-480x270.png 480w\" sizes=\"auto, (min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1024px, 100vw\" \/><\/a><\/p>\n<p>The shader is also able to add lights from surface settlements in the low laying areas, which I&#8217;ll also use to add alien cities and things in a future update. That will all be tied into the system that defines whether or not life exists on the planet, and if so how advanced.<\/p>\n<p><a href=\"https:\/\/starshipsimulator.co.uk\/wp-content\/uploads\/2022\/08\/Earth2.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/starshipsimulator.co.uk\/wp-content\/uploads\/2022\/08\/Earth2-1024x576.png\" width=\"1024\" height=\"576\" alt=\"\" class=\"wp-image-537 alignleft size-large\" srcset=\"https:\/\/starshipsimulator.co.uk\/wp-content\/uploads\/2022\/08\/Earth2-980x551.png 980w, https:\/\/starshipsimulator.co.uk\/wp-content\/uploads\/2022\/08\/Earth2-480x270.png 480w\" sizes=\"auto, (min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1024px, 100vw\" \/><\/a><\/p>\n<p><a href=\"https:\/\/starshipsimulator.co.uk\/wp-content\/uploads\/2022\/08\/Earth3.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/starshipsimulator.co.uk\/wp-content\/uploads\/2022\/08\/Earth3-1024x576.png\" width=\"1024\" height=\"576\" alt=\"\" class=\"wp-image-539 alignleft size-large\" srcset=\"https:\/\/starshipsimulator.co.uk\/wp-content\/uploads\/2022\/08\/Earth3-1024x576.png 1024w, https:\/\/starshipsimulator.co.uk\/wp-content\/uploads\/2022\/08\/Earth3-300x169.png 300w, https:\/\/starshipsimulator.co.uk\/wp-content\/uploads\/2022\/08\/Earth3-768x432.png 768w, https:\/\/starshipsimulator.co.uk\/wp-content\/uploads\/2022\/08\/Earth3-1536x864.png 1536w, https:\/\/starshipsimulator.co.uk\/wp-content\/uploads\/2022\/08\/Earth3.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>I still need to do some work on the actual continent details, because right now they&#8217;re a bit too plain. I&#8217;ll rough them up a bit with some noise variations, and again this will soon be tied into the actual galaxy system where it defines things such as &#8220;giant red-leaved forests&#8221;. The surface textures will reflect that <strong><img decoding=\"async\" src=\"https:\/\/starshipsimulator.co.uk\/wp-content\/themes\/Divi\/includes\/builder\/frontend-builder\/assets\/vendors\/plugins\/emoticons\/img\/smiley-smile.gif\" alt=\"smile\" \/><\/strong><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.9.1&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;RGBA(0,0,0,0)&#8221; hover_enabled=&#8221;0&#8243; border_color_all=&#8221;#000000&#8243; custom_margin=&#8221;0px|0px|0px|0px|true|true&#8221; custom_padding=&#8221;0px|0px|0px|0px|true|true&#8221; sticky_enabled=&#8221;0&#8243;][et_pb_row _builder_version=&#8221;4.9.1&#8243; _module_preset=&#8221;default&#8221; background_color=&#8221;RGBA(0,0,0,0)&#8221; hover_enabled=&#8221;0&#8243; border_color_all=&#8221;#FFFFFF&#8221; width=&#8221;100%&#8221; custom_margin=&#8221;0px|0px|0px|0px|true|true&#8221; custom_padding=&#8221;0px|0px|0px|0px|true|true&#8221; sticky_enabled=&#8221;0&#8243;][et_pb_column type=&#8221;4_4&#8243; _builder_version=&#8221;4.9.1&#8243; _module_preset=&#8221;default&#8221;][et_pb_text _builder_version=&#8221;4.9.1&#8243; _module_preset=&#8221;default&#8221; text_font=&#8221;||||||||&#8221; text_text_color=&#8221;#FFFFFF&#8221; text_font_size=&#8221;16px&#8221; text_letter_spacing=&#8221;1px&#8221;] Continuing with the planets refresh, I&#8217;ve been refining the system that generates Earthlike worlds. It was quite fiddly to get all of the various layers combined into [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-398","post","type-post","status-publish","format-standard","hentry","category-uncategorised"],"_links":{"self":[{"href":"https:\/\/starshipsimulator.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/398","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/starshipsimulator.co.uk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/starshipsimulator.co.uk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/starshipsimulator.co.uk\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/starshipsimulator.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=398"}],"version-history":[{"count":9,"href":"https:\/\/starshipsimulator.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/398\/revisions"}],"predecessor-version":[{"id":894,"href":"https:\/\/starshipsimulator.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/398\/revisions\/894"}],"wp:attachment":[{"href":"https:\/\/starshipsimulator.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=398"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/starshipsimulator.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=398"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/starshipsimulator.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=398"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}