The cards below represent the features, systems and content which need to be developed for our Early Access release. The cards do not indicate the order of development, as we prefer to retain the ability to pivot between different features as the need arises. Instead, this page details the full scope of our Early Access release, and how close we are to achieving it.
It also includes lovely images drawn by the community! :D
1:1 Scale Galaxy
In-Game ImageGlobular Clusters:
Add Globular Clusters variants to the galaxy.

Main Sequence Stars
Add OBAFGKM Main Sequence stars to the galaxy.
In-Game ImageMoons
In-Game ImageOrbital Physics
In-Game ImagePlanetary Nebulae
In-Game ImageRogue Planets
In-Game ImageVolumetric Gas Giants
In-Game ImageWhite Dwarfs

Wolf-Rayet Stars
Add Wolf-Rayet Stars stars to the galaxy.
In-Game ImageVolumetric rings
In-Game ImageVolumetric Black Holes
Add volumetric Black Holes to the galaxy.

Brown Dwarf Stars
Add LTY Brown Dwarf stars to the galaxy.
Example ImageMilky Way Structure
Define the shape, regional structures and visual appearance of the galaxy.
Claire's Awesome DiagramWormholes
Add both stable and unstable wormhole variants to the galaxy.
Caravella Class Starship
In-Game ImageHolo Display
In-Game ImageExternal Hull Shape
In-Game ImageBridge

Probe Room
In-Game ImageBattery Room
In-Game ImageCoolant Room
In-Game ImageCorridors
In-Game ImageLife Support Rooms
In-Game ImageLounge
In-Game ImageMain Stairwell
In-Game ImageReactor Room
In-Game ImageScience Labs
In-Game ImageShuttle Bay
In-Game ImageVIP Quarters
In-Game ImageWater Supply room

FTL Drive
In-Game ImageAggregators

Bathrooms

Conference Room
In-Game ImageCrew Cabins

Damage Systems
In-Game ImageDistributors
In-Game ImageEngineering Control Room

Flight Systems

Gravity Plating

Main Engines
In-Game ImageMaintenance Tunnels

RCS Thrusters

Refinary

Refuelling

Sensor Hardware

Shields
In-Game ImageShip Customisation

Weapons
Website
In-Game ImageIn-game Bug Tracker
In-Game ImageShip Selection Menu
In-Game ImageVessel Configuration
In-Game ImageIn-Game Account Sign In
In-Game ImageIn-Game Character Profile
In-Game ImageSystem Survey Leaderboard
In-Game ImageFleet Exploration Progress
In-Game ImageLeader Boards
Planetary Landings
In-Game ImageGenerate planetary surfaces in a separate layer that's not visible from the ship interior.
In-Game ImageNoise Based Faux Erosion

Create a surface terrain shader for handling various biomes and rocky faces.

Leverage Unreals PCG tools to scatter rocks, trees and other surface content.

Generate surface objects that can be picked up and taken back to the main ship.

Create a spawn and pathing system for alien creatures.

Leverage one of several tools for generating baseline surface terrain.
In-Game ImageClouds - Implement surface shadowing and insotropics.
Shuttles
In-Game ImageShuttle
Crew Roles
In-Game ImageCommand
Add the command role and its associated infrastructure.
In-Game ImageScience
Add the science role and its associated infrastructure.
In-Game ImageEngineering
Add the engineering role and its associated infrastructure.
In-Game ImageTactical
Add the tactical role and its associated infrastructure.
In-Game ImagePassenger
Add the Passenger role.
In-Game ImageMedical
Add the Medical role and its associated infrastructure.
In-Game ImageDeck
Add the Deck role and its associated infrastructure.
In-Game ImageStewards
Add the Stewards role and its associated infrastructure.
NPC Crew
In-Game ImageNPC crew performing tasks from their departmental jobs board
In-Game ImageBridge NPCs replaced by actual crew members
In-Game ImageFull 200 NPC crew roster configurable when starting a new game
In-Game ImageAbility to sit in chairs
VR
In-Game ImageAll game menus usable in VR
In-Game ImageAll props usable in VR.

All ship UIs usable in VR
In-Game ImageMultiple locomotion methods implemented.

All tools usable in VR
Explorable Alien Structures

Generate procedural alien structures, such as derelict ships or abandoned stations.

Generate procedural alien interiors in a manner similar to Diablo dungeons.
Lovely image by AyJayarediiThe creation of landing areas compatible with player shuttles.

Spawn random objects that can be picked up and taken back to the main ship.
Aliens

Add the ability to hail an alien species and conduct diplomacy.

Build a procedural system for generating alien structures, such as stations.

Create a large asset pool of various styles to generate alien structures.

Build a procedural system for generating alien ships.

Create a large asset pool of various styles to generate alien ships.

Create a pathing system for alien vessels to navigate around the player.

Create combat logic for alien vessels.

Create a system for handling energy signatures within alien vessels.
Miscellaneous
Image by AyJayareiiController Support
In-Game ImageGraphics Settings
In-Game ImageHelm Tutorial
In-Game ImageCold & Dark Start Tutorial
In-Game ImageCommand Tutorial
In-Game ImageSensors Tutorial

Controls Tutorial
In-Game ImageAccessibility Settings
In-Game ImageAudio Settings
In-Game ImageControls Settings
In-Game ImageCustomise Character Settings
In-Game ImagePreference Settings
In-Game ImageDisplay Settings
Concept ImageSteam Deck Support
ShipWide Objectives

Admiralty orders
Ship wide objectives given by the Admiralty on Earth.

Diplomacy Tasks
Ship wide objectives given by alien races to aid in achieving diplomatic relations.
Content Creation Tools

Star System Designer

Alien Race Designer

Alien Empire Builder.
Help us bring our vision to reality, and gain access to development builds and many other rewards.