DEVELOPMENT UPDATES

Weeks Continue To Vanish Mysteriously

Seriously, where on Earth do the weeks keep going!? I know time speeds up as you get older, but this is getting silly The big news this week, is that following a whole lot of testing we've taken the plunge and officially moved to UE5! It took a bit of additional work...

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Another Week Bites The Dust

To help keep my brain from turning to mush I decided to take a break from building the Bridge geometry to work on the Helm systems a bit more. Something I really wanted to do was have the galaxy be completely physicalised, which means having the ability to warp the...

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Where Did The Week Go?

I'm not sure what happened to this week, it's completely flown by and it feels like I've barely done anything. My screenshot folder would suggest otherwise, however, so let's take a look at the new Bridge design If you've been reading previous updates you'll remember...

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Door Controls & UE5

A few days ago I finished the first version of the door panels, but I've been so busy experimenting with UE5 that I neglected to post the update. So, without further ado here's a quick video of the door controls in operation https://youtu.be/pKGLps5XQrM So, since UE5...

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Lounge, Props & Panels

I've made a good chunk of progress on a few things this week, starting with the VIP Lounge floor area. I've been trying out various things in an effort to come up with a sensible layout, but I keep coming back to the notion of having the seating raised slightly from...

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Stupid Internet

I was all set to put a new build out last night, but then my internet died so I gave up and went to bed in a huff I'll be putting that out shortly though, so keep an eye out for that Sans-internet I finished off a few door designs for A Deck, and this morning I also...

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Too Many Apples

I needed a break from the lounge, so I decided to work on some props and stress test the prop system for performance. In the immortal words of Let's Game It Out; "Is there a limit?" "One way to find out!" I designed the prop system to allow for as many physics objects...

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Dressing The Lounge

This past week I've been cleaning up the internal wall geometry for the VIP Lounge because with its awkward curvy angles the various panels were all extruding into one another. What I've done instead is build a giant cookie cutter for the whole panel layout, and then...

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VIP Lounge Balcony

I've been doing a bit more work on general optimisation, in addition to fleshing out the VIP Lounge balcony a bit more. I've decided to use the same railing design that we see on the Bridge for design-language consistency, and I'm really starting to feel the aesthetic...

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Optimisations & VIP Lounge Balcony/Mezzanine

A few days ago I had a cunning plan to reduce the number of physical lights being rendered on the ship (they still represent the biggest GPU cost, so the more I can get rid of the better). I was thinking about how the alert lighting is handled, and it occurred to me...

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